DLC also gives us smaller, but satisfying add- ons like costumes, different weapons, enemies, and modes. For a game like Warhawk, DLC is absolutely necessary. Being a multiplayer only game, Warhawk depends on the satisfaction of the online community to survive. So far, they've released the Omega Dawn expansion. They did a great job of hyping it up, and priced it at about seven bucks. In April, Operation Broken Mirror will be released, adding new weapons, and fan made paint jobs for the planes. Rockband and Guitar Hero 3 have licenses to print money with all the new songs released every week, and sequels that are sure to soon follow. So DLC does have some sweet spots... and some PAINful ones.
PAIN on PSN was a highly anticipated title. Flinging a guy through the air with a slingshot and watching him smash appeals to our primal human interests. At $9.99, it seemed to be well worth it. In the end, there was one unlocked character with three costumes, one stage, a couple short lived gameplay modes, and an hour of fun. Then DLC came along as characters that costs a dollar a piece. To this day, a half a year after it's released, there has been no new stages and nothing that would make you come back for more hours of fun. Don't get me wrong, it was great at first. But as time went on, I felt abandoned with this game. I think most of us did. Any add on (one add on) or character was just not worth it. I'm sure a new stage will be released, and we'll have to pony up the dough for it. And if history repeats itself, It'll be overpriced.
DLC can be a double edged sword. It can come off as pretentious. It goes to show that the best intentions to make a game last longer can be used as a way to line pockets with mediocre content. It's here to stay, and we'd better enjoy the ride.
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